Exclusively available on Amazon, pre-orders for Vive start on April 22.

HTC launches VR system Vive in India with wireless controllers and built-in camera
Atom Technology Saturday, April 22, 2017 - 10:58

Taiwanese consumer electronics company HTC on Friday launched virtual reality (VR) system HTC Vive for the Indian consumers that includes wireless VR controllers, room-scale movement and head-mounted display with a built-in camera.

Priced at Rs 92,990, Vive will be available exclusively on Amazon.in via pre-order, starting from April 22. 

"Vive has totally transformed the way we interact with the world, bringing mainstream experience to the consumer. Now consumers and developers can experience immersive virtual reality in a way that reshapes human imagination beyond boundaries," said Faisal Siddiqui, president, South Asia, HTC.

Vive will soon be available for an in-store experience across select locations across the country. 

These select locations will be equipped with an interactive Vive demonstration station, fully open to the public for individual sessions to experience a variety of virtual reality content supported by the platform, the company said.

According to a report on NDTV Gadgets, HTC is offering two fully-fledged VR experiences - Everest VR and Richie’s Plank Experience as part of its India launch. The former virtually lets you experience climbing the climbing Mount Everest, while the latter will make you experience walking on a plank 80 stories high up.

HTC’s app store for VR Viveport will also be offering access various apps designed for Vive to HTC Vive owners. Viveport has VR-based apps across education, design, art, social, video, music, sports, health, fashion, travel, news, shopping, creativity tools and more.

In collaboration with the strategic partner Valve, HTC has delivered the most complete, most immersive virtual reality system in Vive.

Since announcing Vive, HTC and Valve have worked with thousands of developers and partners to create VR content across a wide spectrum of sectors, from gaming and entertainment to health, automotive, retail and education. 

With inputs from IANS

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